The society tree mainly consists of economical techs that relate to your settlements. Rather than give you a semi-random list of spells to choose from, it's broken down into a variety of sub-trees based on your starting choices that are bolted together to form two major tech trees. The tech tree in Planetfall is a very different beast than it was in Age of Wonders III. One way to exploit this knowledge and counter your opponent is through your technology and unit mods. After playing the Kir'Ko, when you return to Vanguard missions and have to fight against the Kir'Ko, you now have a much better idea of what you're up against and how to deal with them. This allows the player to play what they want, and it's also a great teaching mechanism. I thought this was an excellent design, as I quickly wanted to try the Kir'Ko, a race of swarming bug men, rather then slog through the entire Vanguard story line. The tooltips are informative, and the UI is fine, but Planetfall may be a very daunting introduction for someone who's not versed in 4X games.Īs the campaign progresses, it branches off to allow you to try out other races before completing all of the available Vanguard maps. Most of this information won't be new to anyone who's familiar with the genre. For some reason, games of this genre frequently throw way too much information at the player before they can use or absorb the knowledge, rather than begin with a core foundation of mechanics and slowly add features as you progress. The campaign begins with a short tutorial map that is a bit heavy-handed on the tutorial pop-ups and dialogues. This race will most closely adhere to the standard rule set, making it a good starting choice. You begin as the Vanguard, a faction of humans that are a typical beginning to games of this variety. Planetfall has a campaign that provides a story and direction of progression. There's also the cosmetic (but fun!) hero creator toolkit that allows you to adjust everything from your hero's clothes and posture right down to their eyebrows. There are also a handful of perks and options that adjust your starting conditions, but the race and secret tech define your core opening conditions. Combine that with one of six secret technologies to further alter your technology tree, and you have 36 vastly different opening strategies. Choose one of six races that define your starting hero, units, many aspects of the tech tree and settlement production trees. The victory conditions include: Last Man Standing, which emphasizes the fourth "X" Extermination Domination, where you expand to control a certain number of the world's sectors Unifier, a hybrid diplomatic/science victory and finally Doomsday, which would be a production/economic-focused victory that requires you to construct one of several doomsday weapons, depending on your selected leader setup.Ĭustomizing your leader and race at the start of the game is where the strategy begins. In the standard scenario, there are four conditions that identify a victor, but if none are achieved by turn 150, the game is resolved based on score. Beginning the game with a single settlement and a small ragtag army, you are tasked with growing into a thriving economic and military (and diplomatic?) powerhouse to achieve one of the various victory conditions. On the strategy side, the world map layer handles your overarching plan, which generally follows the rules established by the 4X genre (eXplore, eXpand, eXploit, and eXterminate). Like its predecessor, Planetfall is a turn-based strategy and tactics game that is split into two distinct modes of operation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |